Virtual Game Lab
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Welcome to Virtual Game Lab

On this website you can find information about the research of Sebastian Koenig, Experimental Psychologist and PhD Candidate in Psychology and Human Interface Technology.
I am using computer games, virtual environments, the game engine Unity and tracking technology like the Microsoft Kinect to:
  • quantify user behavior
  • assess cognitive functions
  • develop applications for psychological research
  • improve user experiences
  • develop trainings for patients with cognitive and motor deficits

I am currently working at the USC Institute for Creative Technologies, Los Angeles, CA. As a Research Scholar I work with the MedVR group to develop clinical virtual reality applications.

Current Project - The Virtual Office Task

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Laval Virtual Awards 2011

And the award goes to....
My thesis work has been awarded the Laval Virtual Award, category Medicine & Health, during the 2011 Laval Virtual conference, France.
laval_awards_sebastian_koenig.mov
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The technology of the Human Interface Technology Lab (HIT Lab NZ) at University of Canterbury helps me to solve real-world problems of users with and without brain injuries. I am specifically interested in how cognitive functions work in virtual environments.
Have a look around this website and feel free to contact me for any questions or collaborations.

I am currently in the final stages of writing my PhD thesis. Over the past 3 years I have worked with the University of Canterbury, Human Interface Technology Lab New Zealand, Canterbury Health District Board, and the Asklepios Rehabilitation Klinik, Schaufling. It was an amazing experience to collect so much data with healthy participants and neurological patients. I will post updates in my blog on this website.
Results of my studies at the Asklepios Klinic were presented at the VRIC conference at Laval Virtual 2011 and ICVR 2011 in Zurich. At Laval, I received the prestigious Laval Virtual Award, category "Medicine and Health", for the project Individual Virtual Reality Rehabilitation.

In a recent conference in Chile I had the chance to present my work about navigation ability at the International Conference Series on Disability, Virtual Reality and Associated Technologies (ICDVRAT). For my paper submission I received the "Best Student Paper Award" of the International Society for Virtual Rehabilitation (www.isvr.org). More details can be found here.



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Disclaimer

© Copyright Sebastian König 2009-2012.