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The folks at the HITLab New Zealand, my former research lab, have created an amazing tool for the potential treatment of spider phobia. Andreas Duenser, Adrian Clark and Sam Corbett-Davies are using a Microsoft Kinect and video-based head-mounted displays to display virtual spiders with amazingly accurate physics interactions. See for yourself (Youtube Link). I can see this technology being used for a variety of phobia treatments and also for physical/occupational therapy for reaching/grasping virtual objects.
I can't wait to see this being released. I have yet to see a working, affordable (Simplygon might be too expensive for research projects) polygon reduction tool within Unity. It looks exciting. This would help me with my existing Google SketchUp workflow and make the purchase of off-the-shelf 3D models (e.g. from Turbosquid) much easier.
Reuters.com, an international news agency, just released a story about our very own Game-Based Rehab Lab. They filmed us while we were working with patients at Precision Rehabilitation in Long Beach, CA. In a second shoot we were filmed during a brainstorming session at ICT, during which we discussed the feedback of the previous work at Precision Rehab. It was a fun experience and hopefully people around the world will see what amazing work is being done. David, one of the patients in the video, was actually using his impaired left arm for the first time after his injury. This was a great achievement and the whole team was excited. We are now in the process of setting up trials at Precision to evaluate our game-based rehab applications. Link to the Reuters.com site (Reuters India) Meanwhile, the story has been picked up by large sites like aol.com, nasdaq.com, usatoday.com, chicagotribune.com and many others. -Sebastian |
Sebas
Experimental Psychologist Archives
January 2013
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