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Unity...4!!

6/18/2012

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The time has come for a new version of the Unity game engine. The announcement has just been made. 
Mecanim Character animation system, DirectX11 support, Linux Deployment... Nice! 

While the main feature announcements sound very exciting, the little improvements will also make many developers happy. 

Some questions might arise about the long-needed update to the GUI system. The current announcement states "Major optimizations in UnityGUI performance and memory usage". Will this also include any usability improvements? The current GUI system is not very intuitive to use and very limited. Let's hope that the GUI becomes as powerful and easy to use as the rest of Unity.

I'm very much looking forward to Unite 2012 in Amsterdam.

Forum Threads: 
http://forum.unity3d.com/threads/140313-Unity-Announces-4.0 http://forum.unity3d.com/threads/140299-Unity-4-Details 
Press Release

Features: 
http://unity3d.com/?unity4
http://unity3d.com/unity4 (simplified html version) 

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GamesForHealth2012

6/18/2012

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I attended and presented at GamesForHealth 2012 in Boston last week. It was a great experience and I came back to LA with lots of exciting ideas and chances for collaborations. For me it was great to see the different concepts and models of how researchers, developers and clinicians turn "serious" applications into something meaningful. While my personal projects not necessarily can be classified as games, even simulations can touch users and patients at a deeper level that is relevant to them. 
Exciting times...!



A summary of the 2012 GFH conference can be found here.


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    Sebas

    Experimental Psychologist
    Research Associate

    Mad Scientist

    Red 5 Studios
    Institute for Creative Technologies, USC, Los Angeles

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